A personal project I challenged myself to pursue in my freetime during Summer 2017. I took public, existing Team Fortress 2 models, and re-textured them with the current TF2-styled flair. Most of these models and texture UVs are from 2007-2010, so the UVs themselves are generally smaller in size than present common practice. The models themselves are considered low-poly as well, given the timeframe they were originally created.
For each model, I created up to 10 skins for map builders to choose from that overwrites the main model's materials. Some depicted in the texture previews themselves may not match up to the showcased models, for they were lost to time.
All textures, including alpha (phong) masks, were made by me. Select TF2 logos on the spinning lights are existing establishments within the TF2 universe.