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Assorted Hand-Painted Seamless Textures

An assortment of seamless hand-painted textures made for game use, all for the Source Engine. Subjects include world and weapon decal textures, some of which have alpha channels made to specify sheen or emissive glows. Because of Source's dated hardware limitations, only diffuses and alpha channels were made for all of these.

Assorted furs.

Assorted furs.

Brick texture created with color variants in mind.

Brick texture created with color variants in mind.

Lava texture created with an alpha channel found within Team Fortress 2's files to see if I could use the values to make the result on the left.

Lava texture created with an alpha channel found within Team Fortress 2's files to see if I could use the values to make the result on the left.

Texture experiment that is a mixture of both me messing around in Substance Designer to get used to the program and final touches that were hand-painted. It was made for the Team Fortress 2 weapon decal below.

Texture experiment that is a mixture of both me messing around in Substance Designer to get used to the program and final touches that were hand-painted. It was made for the Team Fortress 2 weapon decal below.

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Hand-painted texture to replicate the looks of Team Fortress 2's "Bread Monster." This was created for the TF2 weapon decal below.

Hand-painted texture to replicate the looks of Team Fortress 2's "Bread Monster." This was created for the TF2 weapon decal below.

Starry "wallpaper" of sorts, made for the Team Fortress 2 weapon decal pictured below.

Starry "wallpaper" of sorts, made for the Team Fortress 2 weapon decal pictured below.

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Piñata texture made for the Team Fortress weapon decal below.

Piñata texture made for the Team Fortress weapon decal below.

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Frankenstein-like texture made for the Team Fortress 2 weapon decal below.

Frankenstein-like texture made for the Team Fortress 2 weapon decal below.

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